published by rapidiosdev on Sat, 07/30/2011 - 09:45
A linked list is a simple data structure that aggregates nodes together on a single level.
struct linkedList {
void *payload;
struct linkedList *next;
};
typedef
In practice, most structures are defined using a typedef to simplify syntax. (For example: CGRect and CGPoint objects)
typedef struct linkedList NODE;
typedef structures are so common in C API's that there is a consolidated way to define one
published by rapidiosdev on Sat, 07/30/2011 - 09:35
If you are an iPhone developer, you are probably somewhat frustrated with the single button that Apple included in the SDK. The segmented control and picker wheel are the types of things we expect out of Apple, but what do we get -- a basic white rectangular button. It gets the job done, but to make your app stand out in a crowded market place you should have some design. If you want a background that doesn't work well with white, you need a custom button.
published by rapidiosdev on Sat, 07/30/2011 - 09:32
Many iPhone apps have at least ancilatory functions that require accessing network resources. Even simple games are often improved by allowing players to post their high scores to a central server. Yes, you can do that with GameCenter but that will end up sabotaging your Android port! Unfortunately, after writing and debugging thousands of lines of Objective-C code in your iPhone app, the server side process may seem like an afterthought.